Tag: gaming
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Implementing breadth-first search in low-level setting
This is a follow-up article on my play through of Exapunks, feel free to read the prologue to this series to learn about the background. In this article, we will briefly talk about implementing a recursion in a low-level setting. As we know, we can do a simple recursion easily with languages like Python, as…
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Practicing Low Level Programming with Games
In my day-to-day work, I mostly communicate with computers through high-level languages. High level languages are designed such that instructions are written with a small subset of vocabulary we use in day-to-day life. For instance, we use the keyword for / while / map etc. to repeat certain operations, defining function or subroutine for repeatable…